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But because the text viewer in it makes it look unorganised, I'll also put them here on a spoiler code like before, and I'll keep adding to this particular post if I get my hands on more games. Here's a drive link to a text file with all the games I looked at. Like, I don't know, "Star Fox 64 Rev 3" or "Gradius ReBirth v257". I did not point it out but looking on the previous page of this thread: Yes, some Wiiware games and VC games receive updates, but fortunately the are pointed out on the files names when you look for lists of Wiiware games. Most of them were 00.00 which I expected. I also went and check them with WIT to have their disc/version data too. I wrote down the filters for more games, I have around 80 games. It is true that every hex strings are located at last quarter of main.dol, but each main.dol has a different size, they can go from less than 2mb to over 8mb, and there can be quite a difference in bytes from the end of the file to where the edits need to be done, so you might need to expand those 250kb, but yes, last quarter of the file is a sure bet with all the games I've looked at.
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It seems that all said objects are in the last 25% of the file anyway, so you could even get away with scanning just the last 25% of the file (or the first occurrence of a GXRModeObj in the file minus ~250kB, whichever comes first, with an optional 'quick scan / full scan'). I can also speed it up dramatically by scanning only sections around where GXRModeObj's are found. dll for it that can do true multithreading. It has to look at every single 7-byte sequence in the ~5MB file, and to speed this up it needs multithreading, which AHK doesn't normally support. The main.dol scanning process is quite CPU intensive. 10 days to completion was a pipe dream, sorry about that. Sometimes my brain just cannot get into gear either. I'm burning the midnight oil to get the tool finished, but I keep getting bogged down in excruciating minutiae.
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Plus not many GameCube games need patching, so it's not like hundreds of games are going to be run through this process, unlike Wii. From there it's only 3 clicks for the user to insert the patched start.dol and no rebuilding required.
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Not to worry - after patching start.dol, the user can be asked if they want to launch GCR's GUI, and the command line for doing that still accepts the ISO image as an arg. I looked at its source code and its main(String args) bit looks fine but it seems to not be initialising the node path object properly or something, I can't really tell. It seems the author of GCR has gone walkabout, so I guess the command line is not going to be fixed. With all the games I looked at, I haven't found any new VFilters. Strings that coincide with some VFilters,īut might be game data.